maandag, november 11, 2013

Brasil Game Show 2013

Brasil Game Show (BGS) receives more than 150 thousand visitors to its sixth edition

The Event gathered more than 100 releases, including games, consoles, accessories and other products for the gamer universe

Brasil Game Show, the Largest Game Show of Latin America, gathered more than 150 thousand visitors in its sixth edition, held from October 25th through 29th at the Expo Center Norte, in São Paulo. Over 100 releases were presented at the Event, including games, consoles, accessories and other products. In addition, dozens of international producers attended the Fair. Another highlight was the International League of Legends Challenge, which brought together the best teams in Latin America.

Audience that attended Brasil Game Show 2013
October 25th (Friday)
Journalists and Professionals
7,392 Visitors
October 26th (Saturday)
Open to the public
37,220 Visitors
October 27th (Sunday)
Open to the public
41,811 Visitors
October 28th (Monday)
Open to the public
36,534 Visitors
October 29th (Tuesday)
Open to the public
28,697 Visitors
*This number does not reflect the number of tickets sold, but the total number of people that circulated through the Halls of Expo Center Norte during BGS 2013.

Check out some highlights of BGS 2013:


·    PlayStation 4
·    NVIDIA Shield
·    RetroN 5


·    Call of Duty: Ghosts
·    Battlefield 4
·    Diablo III
·    Skylanders SWAP Force
·    FIFA 14
·    F1 2013
·    Gran Turismo 6
·    Assassin’s Creed IV: Black Flag
·    Just Dance 2014
·    The Witcher 3
·    Batman: Arkham Origins
·    Assault Fire 
·    Warface
·    Hearthstone: Heroes of Warcraft
·    Razer Edge
·    Elsword
·    Razer Blade Pro e Blade 14”
·    Dead Rising 3
·    Driveclub
·    Forza Motorsport 5
·    Killzone: Shadow Fall
·    Killer Instinct
·    Knack
·    Ryse: Son of Rome
·    Tegra Note
·    APB: Reloaded
·    Watch Dogs
·    Need for Speed Rivals
·    Dying Light
·    Disney Infinity
·    Lego Marvel Super Heroes
·    Heavy Metal Machines
·    Minhokarts
·    X-Plane 10
·    Mad Max
·    Dragon Ball Z – Battle of Z
·    Hotline Miami 2
·    Bounty Hounds Online
·    Golaço
·    Candy Pot
·    Battle Nations 1944
·    Talles Runner
·    Destiny
·    Injustice:  Gods Among Us Ultimate Edition


·    Ambre Lizurey (AC Black Flag – Ubisoft)
·    Hector Sanchez (Injustice – EA/Warner);
·    Eric Holmes (Batman Arkham Origins – EA/Warner)
·    Tymon Smektala (Dying Light – EA/Warner)
·    Gilliard Lopes (FIFA 14 – EA/Warner)
·    Aly Lenzi (Heavy Metal Machines – Hoplon)
·    Jonny Ebbert (Diablo III – Blizzard)
·    Kristopher Ladebzki (Mad Max - EA/Warner)
·    League of Legends Designers (Riot Games)


·    GameBoys Band (Seven)
·    Mega Driver Band (Seven)
·    Pentakill Band (Riot Games)


The main booths of the Event enjoyed fiber optic Broadband Internet access provided by Live TIM, sponsor of BGS 2013.


BGS 2013 was attended by more than 50 international companies, including the presence of 18 Korean companies. In addition, during the sixth edition of the Event, more than 1,000 business meetings were scheduled through the Matchmaking System offered by the organizer, with over 250 registered companies.


Large retailers such as Saraiva and Lojas Americanas sponsored the Event and sold tens of thousands of products on their booths, including games, consoles, books, notebooks, DVDs, and even candies and chocolate. Other companies also sold their products during the Event, and some brands set up exclusive stores with their official products.


Brasil Game Show 2013 surpassed the number obtained in 2012, collecting nearly 50 tons of non-perishable food, all donated by visitors to the Event. The benefited Association was Prato Cheio: established for over 10 years, the organization collects and distributes food to welfare institutions. Visitors who donated 1 kg of non-perishable food at the Fair entrance were paid only half-price for admission.
In addition, BGS offered free admission to visitors with mobility difficulties, and its staff included over 75 wheelchair users.


The seventh edition of Brasil Game Show is already confirmed for October 08, 09, 10, 11 and 12, 2014 and will be held at all five pavilions of Expo Center Norte, in São Paulo, totaling more than double the area used in 2013.



The App Developers Conference and GDC Next to Return to Los Angeles, Nov. 4-6, 2014

LOS ANGELES, November 8, 2013 – Two inaugural events, the App Developers Conference (ADC) and Game Developers Conference Next (GDC Next), closed Thursday, Nov. 7 after hosting close to 4,000 industry professionals at the Los Angeles Convention Center, more than 40% up in attendees from the show's spiritual predecessor GDC Online in 2012.  Both conferences were produced by UBM Tech, the creators of the largest and longest-running professionals-only event for the games industry, the Game Developers Conference (GDC).  ADC and GDC Next will return to the Los Angeles Convention Center on Nov. 4-6, 2014.

Both ADC and GDC Next brought their respective industries’ leaders together to share best practices and help developers fine-tune their crafts by providing valuable insights on the future of digital interactivity.
Together the conferences welcomed more than 170 speakers across more than 150 sessions from influential and distinguished companies within the app, game and entertainment industries. Talks at ADC included those given by speakers from Evernote, Netflix, Pandora, Tumblr and more, while GDC Next featured talks by Double Fine Productions, Google, Microsoft, NBC Universal, OUYA, thatgamecompany, Ubisoft, Walt Disney Imagineering and several others. 

In addition, the combined Expo Floor featured more than 80 of the top game and app companies as exhibitors and sponsors, including Google, Sony, Microsoft, Oculus VR, Samsung, Intel, Qualcomm and more.  The Expo Floor also hosted the ADC Best in Apps contest which was presented by way of a partnership with AppCircus, the unique global traveling showcase of the most innovative and creative apps.  Sixteen finalists presented their apps to a panel of industry leaders and one winner was selected in each of four categories.  Each winner was awarded a nomination for the prestigious Mobile Premier Awards, held by AppCircus during Mobile World Congress in Barcelona in early 2014.

The ADC Best in Apps winners are:
·       Health & Wellness: SocialDiabetes (Spain)
·       Lifestyle: Fetch (US)
·       Education: SPARKvue (US)
·       Entertainment: Nott Won't Sleep (Netherlands)

Hot topics discussed at GDC Next included the rise and evolution of e-Sports, funding options for indie game developers, the value of live player feedback, and how current emerging tech trends will be mashed up for even more creative potential, among others.  Subject matter for ADC covered multi-screen and multi-platform app design, new opportunities with wearable technology, monetization in emerging markets, unique app design opportunities with sensors on mobile devices, and many more.

Special to GDC Next, the show organizers honored ten innovative, yet-to-debut games as the “GDC Next 10.”  Game designers from each of the GDC Next 10 games revealed their inspiration behind their titles to attendees. The games chosen as the GDC Next 10 were: Broken AgeCounterspyD4Doki Doki UniverseProject EternityProject SparkStorytellerSuper Time Force,Supernauts and Wayward Manor.

As a part of the conference organizers’ dedication to game development advocacy, GDC Next welcomed Women In Games International (WIGI) and Girl Scouts of Greater Los Angeles (GSGLA) to give a special panel presentation regarding updates on a new patch program that will introduce, educate and excite girls about video game creation. WIGI and GSGLA have been working hard behind the scenes to begin rolling out a series of workshops for Girl Scout Juniors (grades 4-5) throughout greater Los Angeles. WIGI will initiate parts of the patch program with girls on Nov. 9 at Girltopia, GSGLA’s huge girlpower event also at the LA Convention Center .

“We’re thrilled to have launched two brand new conferences and to have offered attendees quality content that not only provides key learnings in game and app development but also inspires one another to raise the bar in the creation process.” said Meggan Scavio, General Manager of the Game Developers Conference events. “The feedback from ADC and GDC Next attendees has been great and we look forward to returning next year with even bigger and better conferences.”

VIP All Access, ADC and GDC Next Pass holders to the events, as well as those with GDC Vault subscriptions, will be able to access the video, audio and presentation recordings in the coming weeks via GDC Vault and ADC Vault.  In addition, six pre-selected sessions from GDC Next can be viewed online via
Broken Age: Rethinking a Classic Genre for the Modern Era 

D4: Dawn of the Dreaming Director's Drama
From Game Jam to Full Game - Super TIME Force & Other Shining Examples
Project Spark: Enabling and Inspiring the User to Make (Almost) Anything
The Evolution of e-Sports as a Sport, Entertainment and International Pastime
The Observer Friendly Game

For more information about ADC and GDC Next 2013, please and . Official photos from the conferences can be downloaded from the GDC Flickr account, and for extensive coverage from the events visit Gamasutra

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A core provider of essential information to the professional game industry, the UBM Tech Game Network offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include the Game Developers Conference®, the Webby Award-winning and network of sites, the Game Advertising Online ad network, the App Developers Conference™, the Game Developers Conference® Next, the Game Developers Conference™ Europe, the Game Developers Conference™ China, the Game Career Seminars and, the Independent Games Festival and Summit, and the Game Developers Choice Awards.